Personal tools
You are here: Home
OpenID Login

 

Lunatics Web TV Series - Community Portal

Lunatics

Back to the "Lunatics" Front Page

The link address is: http://lunatics.tv

About

This is the community portal for the "Lunatics!" web video series which is in pre-production. This means we're doing things like building the virtual sets in Blender, sketching up concepts for the characters, finishing up scripts, and so on. "Lunatics!" is a story about the first permanent settlement off of the Earth, in a tiny colony on the Moon near Sinus Iridium.

About the Story

The concept for Lunatics came to Rosalyn and I about seven years ago, as a result of a discussion about what a space settlement would really be like, considering that it would be settled by the same kind of people who we knew as space advocates then. The truth is, the first settlers will be fanatics about space, because no one else would be able to get that opportunity. And this is something we felt was missing from most of the science-fiction narratives on the subject.

We got kind of tired of "angsty everyman" characters "thrust into the thankless task of settling a new world" or some such nonsense. This just isn't true to the character of the people who'd actually wind up in that situation. They will have to be extraordinary people, not just in ability, but also in outlook. It takes an incredible optimist to take on a task like this seriously. And we knew those people. We'd met them in conferences, and to one degree or another, we'd been those people. So we could really get inside their heads, and that was the beginning of the characters -- and this is a story that starts with the characters.

The more we talked about these characters, the funnier the idea became, and we quickly worked our way towards a set of caricatures of "crazy space advocates". After a while, the characters mellowed a little as we added more depth to them. By now they're much more believable, though I hope still funny.

Then we added to that a realism of setting based on much more up-to-date ideas about settling on the Moon. There are real problems with making a habitable settlement on Luna, and we didn't want to magic them away by ignoring them and pretending that it would all "work out somehow". That's okay in some science fiction, especially in the far future, because we really don't know how "transporters" or "warp drive" would work (or if it would work), but what's the excuse here? We know how to solve the problems for a Moon settlement -- or at least we have a pretty good idea, so ignoring them would just be a cop out.

We also wanted to challenge some of the orthodoxy on space settlement, which we've often found to be lacking. There's a lot of people in the space community who are trying to fool themselves about their motives, and then trying to fool the public into following them for those false motives. I don't think it works. Telling people you're going to settle the Moon "for the money" is just absurd. There are far easier ways to make money that don't involve going into space at all. And I think it's valuable to address the nature of the spiritual pull that space development has for many of us in more honest terms -- to admit that really, we're doing it "because it's there". There's a little bit craziness there, and I want to embrace it.

There are also a lot of human issues that just haven't been addressed in prior science fiction about space settlement. Raising children in space is going to be a particular challenge not only in terms of time pressures and other basic parenting problems, but also in terms of ethics. Even our pilot episode will raise some of the issues that are likely to be raised about taking children out on this "greatest adventure". Because adventures, as you know, are very dangerous. We've become a very risk-averse society over the decades -- are we ready to cope with the hazards of a frontier again?

Again, we were a little tired of seeing rather tired cliches of what a Moon settlement would look like -- especially designs that just didn't make any real sense on the real Moon. Every time we found ourselves falling back on cliche in developing the plot for Lunatics, we've challenged ourselves with the question, "Well, what would really happen?"

And the answer, though it sometimes took quite a bit of thinking to figure it out, was always much more interesting than the cliche.

Finally, for some reason, space settlement and space exploration never seem to be a satisfactory subject for Hollywood. Big-budget science fiction movies about space can't seem to divorce themselves from the mythology of UFOs, ancient aliens, and other such nonsense. I don't mind such fantasies in fiction, but  I think they detract from a story like ours. We don't need "magic" of this kind to make our plots go -- we think there's plenty of drama to be had in just living on a space frontier, and that's what we want to write about.

So, to some degree, Lunatics will be "small cinema" about the drama and comedy of everyday life. In that way, it's almost a "sitcom", although I hope you'll find it's a little more than that.

About the Production Model

Lunatics is being produced independently on a "free film" model -- that is to say, we are using a free-culture license (Creative Commons Attribution-ShareAlike 3.0), and it will be mostly "open source" in that we will release as much of the source material as we are able to do. The project is nevertheless, intentionally "commercial" in that we at least hope to make enough money from it to sustain the project and pay the artists for their time. Models for that have been pioneered by other free-licensed movies like "Sita Sings the Blues" and the Blender Open Movies ("Sintel", "Big Buck Bunny", and "Elephants Dream"). Using free-license open-source software for that is a natural outcome of the desire to be able to collaborate with the community on the production (anyone can acquire the software tools to participate in our project).

Meanwhile the development process of the free software community has also given us much of the tools for collaborating on the project, and the use of a "free cultural works" license means we have access to the commons of other free-licensed work to incorporate in our project. Both bring down the cost, especially the real "dollars and cents" capital costs of the project, hopefully to the point where it will be feasible to do this project on a "community-funded" basis through what are essentially pre-sale fundraisers.

This model actually favors series work over stand-alone movies, in my opinion (if you think about it, the rising complexity and budgets of the Blender Open Movies -- viewed as a single series -- validates this). People are more willing to contribute to a project that has shown it can produce good work. Of course, we haven't done that yet, and that's why the production roadmap for Lunatics is based on a "bootstrapping" model, with successively more complex hurdles to clear, each providing the credibility for the community-funding and community-sourcing on the next. We figure we owe you some evidence that we can do what we propose before we pass around the hat to actually finance it.

This model offers us the kind of independence that is needed to tell a story like this for what is most likely a niche audience, in a way that probably wouldn't be very easy to sell to the conventional film or television industry.

The Future?

I honestly don't know if this will work -- whether we can make enough money on the goodwill of fans to sustain the project or justify the thousands of hours of effort it will require from dozens of people to see it through. And therefore, I don't know how long we'll be able to keep it up. At least we will try very hard to complete the pilot. Hopefully, we'll get enough interest to see us through a season. If things work out well, we have excellent story arcs planned all the way through to a third season, and some ideas for beyond that. But that really depends on your support, and that unquestionably depends on how well we do our job. In any case, I'm pretty sure it's going to be fun!

Watch

Video weblog for Lunatics. Behind-the-scenes videos, samples of work in progress, and presentations on the project.
Video link Creating a moving story-reel shot with Inkscape and Blender - example 1
Moving shot for story-reel, with framing markers included. Created in Blender by panning the camera across a background plate image. Illustration for my column "Creating a moving story-reel shot with Inkscape and Blender". The background drawing of a "Platz-Cart" train car is derived from a diagram by Glucke@Wikipedia (Wikimedia Commons), licensed CC By-SA 3.0. See the associated article in my column: http://freesoftwaremagazine.com/poster/5
Creating a Moving Story-Reel Shot in Blender
Video demonstrates a single shot from the "story reel" animatic near the beginning of the pilot for Lunatics, "No Children In Space" for a moving shot.
Video link Creating a moving story-reel shot with Inkscape and Blender - result
Here's the final result of the pan and zoom background plate shot for use in the story reel for "Lunatics/No Children in Space." Created using Inkscape and Blender. See my column at Free Software Magazine for how it was made: http://fsmsh.com/3477 The train drawing is from a diagram by Glucke@Wikipedia, licensed Creative Commons Attribution-ShareAlike, Version 3.0 ( http://creativecommons.org/licenses/by-sa/3.0), as is the whole clip, which was created by Terry Hancock and may be attributed simply to "Lunatics | http://lunatics.tv" ) There is no sound in this clip.
Sound Effects with ARSS and Gimp
What do sounds look like? The command-line tool ARSS allows you to convert sound spectrographic images into the sounds that would create them. It's an interesting tool for making unusual sound effects.
YouTube Channel
You can also link directly to our YouTube channel.
Video link Character concept sheet for "Georgiana Lerner"
Character Concept Art for "Georgiana Lerner" by Daniel Fu.
Video link "LTS Moon Shuttle" Lo-Fi Model Fly-Around for "Lunatics"
This is a lo-fi model of the "Lunar Transportation System"/"Moon Shuttle" to be used in creating storyboards and animatics for the pilot episode of "Lunatics", "No Children in Space". (The production model will include more detailing and textures. There may also be some minor design alterations)
Video link Hiromi Aoki Lerner - Concept Drawings by Daniel Fu
Concept drawings of "Hiromi Aoki Lerner" by Daniel Fu
Video link "Sarah Allison" concept drawing by Daniel Fu
"Sarah Allison" is the colony's resident geologist, and already one of the most experienced Lunar EVA specialists in the field due to her previous research assignments. Concept art by Daniel Fu for Lunatics: http://lunatics.tv License: Creative Commons Attribution-ShareAlike, version 3.0 ( http://creativecommons.org/licenses/by-sa/3.0 )
Video link "Joshua Farmer" character concept by Daniel Fu
Josh is "what it says on the tin" -- a farmer. Technically, he's an agricultural scientist, but what he does is keep food growing for the colony and study how to do it better.
Video link Pre-Production and Character Art Kickstarter
We're starting a Kickstarter campaign to fund the model/design sheets for the characters from character design artist Daniel Fu. The Kickstart will also include technical design work and finishing work on the script for the pilot episode, "No Children In Space".

News

Site News
News
Site News
And we're back!
Well that was an interesting experience. Yesterday, we joined thousands of sites in what was apparently the largest Web blackout protest in history to oppose two very dangerous bills in the US Congress: the "PROTECT-IP Act" (PIPA) in the Senate and "Stop Online Piracy Act" (SOPA) in the House of Representatives. This seems to have had a useful effect, as a dozen or so people in Congress have reversed their position, and Obama's administration released a statement in opposition to the bills. So now we're back to the business of making new media content work!
Check Our Kickstarter Updates!
Since we've started our Kickstarter campaign, I have been posting updates there.
Colonist Modelsheets Finished
We've crossed a pre-production milestone -- the modelsheets for the eight colonists (our main characters) are completed. Daniel is now moving on to the artwork for secondary characters. This puts us on schedule for our (recently slipped) delivery goal of early May.
Concept Art Sheets and Modeling
This week we've started get character design concepts from Daniel Fu. I've also been working on modeling the Soyuz "Transporter-Erector", which will appear early in the pilot episode.
Pre-Production Kickstart
We're getting everything ready to start our first Kickstarter campaign. This will cover pre-production artwork, some 3D modeling necessary for the pre-production phase, and an animatic of the pilot episode with a temporary soundtrack.
Good News and Bad...
Well this is one of those "good news/bad news" posts. The good news is that Daniel is producing some truly awesome model sheets, and I want to share some previews of them. The bad news is that they aren't going to be done on time. So, I'm slipping the pre-production schedule by one month to accomodate (i.e. Kickstart rewards should go out in May, now).
Lunatics Web Site Is Coming Together
After a few days work and weeks of procrastination and fretting, the Lunatics website is finally starting to make some sense and become quasi-functional. Yea!
Mailed first batch of concept art posters out
Today, I finally got the concept art posters mailed out to the Kickstarter supporters who are getting just the posters.
More about music, and about this Lib-Ray thing...
This week I got most of the open questions about the soundtrack music settled. The only problem is that I opened a new question too. I also started a (mostly separate) Kickstarter project for the "Lib-Ray" video format, and I probably need to explain a little how that connects to Lunatics.
Our Kickstart was a Success!
Thanks to the support of some very generous backers, we are now able to commission Daniel Fu for the character design artwork. Work will start in January!
Pre-Production Kickstarter Launched!
As you can see from the widget on our front page, we have just launched our Kickstarter campaign to fund pre-production artwork development for the series. This includes the character design and model sheets, the set plans, and plans of the vehicles that appear in the pilot episode, "No Children in Space". It will also support Rosalyn Hunter in making final revisions to the script.
Progress report / Google Group started
First weekly progress report: Google Group for project discussion. Also: positive response from a character designer, and technical development is proceeding on some important packages for animation.
Python scripting, model sheets, and some writing
This last week, I mostly spent getting up to speed with Blender's scripting interface for Python. I have to admit to being a little anxious about this, but it's really pretty simple stuff once you get started (that's always the hard part!). Daniel's working on the model sheets. And I'm starting to write the structural parts of the book we're creating as part of the production process.
Starting 2012 with pre-production work
Well, the holidays went well, and now it's back to work. This week, I've spent on defining the spec for the model and design sheets to get Daniel started, and also working on some additional reference research on Soyuz to support modeling the Soyuz re-entry (and ascent) module which we're going to need for an early animation test.
Style Issues: Freestyle or Not?
Today I came across a news report about the status of "Freestyle" in Blender, which reminds me of the animation style issues I've been contemplating for Lunatics since the beginning: just how realistic will we want the graphic style of the series to be?
Subversion Repository Started (Finally)
So after much procrastination, some reconfiguration, and a lot of re-organizing, I have finally got a source tree into our subversion repository.
The Lunar Transportation System Shuttle
This week I learned a lot of new things about modeling in Blender -- basic stuff like how to properly use edge loops and how to set up path-based animations. And I created a nice fly-around video of my LTS Shuttle model.
Typesetting Pre-Production Materials
This week I'm starting to typeset the "Pre-Production Art Book and Writer's Guide" that was promised in our Pre-Production Kickstart.
Website clean-up and music licensing
I took a little time to spiff up the website, which was looking a little neglected. I also sent out queries to some of the musicians whose work I am hoping to relicense under By-SA for use in our soundtrack. So far I've gotten one positive response, and one slightly unclear one. But I'm optimistic.
Welcome to character artist Daniel Fu!
This week we've started working on initial character designs with character designer, Daniel Fu, of "Daystorm Productions". Daniel is the author of a webcomic series, "The Retriever" and has an excellent portfolio. Daniel was my first choice on this project, because I've worked with him before, because he has a lot of artistic range, and because his designs have a good sense of volume and 3D form, which will be essential for our designs which will be modeled in 3D.
We'll be joining the SOPA blackout tomorrow
Just quick note today: We'll be joining the blackout protest against the SOPA / PIPA legislation tomorrow (Jan 18th), along with Reddit, Wikipedia, and many other sites. Even Google will be doing something about it, as I understand it. This legislation could be extremely devastating to us, as it targets many of the people who we rely on as distributors, and of course, on viewers. Furthermore, it is unnecessary to create legislation like this as the threat of so-called "piracy" is vastly overblown.
Yuri's Night 2012
"I love deadlines. I love the whooshing noise they make as they go by." -- Douglas Adams

FAQ

Fervently Anticipated Questions

Read More…

Events

Site Events
Events
Site Events

Users

Site Users

There are currently no items in this folder.

Pre-Production

Pre-Production Wiki

The link address is: http://wiki.lunatics.tv/wiki

Production

Production Project Site (Trac + Subversion)

The link address is: https://svn.lunatics.tv/

Resources

Miscellaneous Resource Files.

Read More…

« May 2012 »
May
SuMoTuWeThFrSa
12345
6789101112
13141516171819
20212223242526
2728293031